

Papers - 2026-10-16
吾能观之数千而面色如故
3D LLM#
Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation
Long-form agentic video generation must turn a screenplay into shots that remain spatially and temporally consistent across nonconsecutive requests. Passing prompts or recent frames between shots does not provide a shared spatial frame for revisiting a scene or a time-indexed record for replaying an earlier event. We present Any Time, Any Space (ATAS), which compiles a screenplay into shot requests with explicit location, camera, and event-time references. Before generation, it retrieves relevant evidence from a scene memory of registered static geometry and an event memory of dynamic observations indexed by scene, event, and time. After generation, ATAS reconstructs and registers the clip. It updates memory only when review and state checks accept the observation, while film delivery remains independent of memory admission. Across four video generators, ATAS improves all reported cross-shot consistency measures and achieves the highest aggregate benchmark score for each backbone. It also outperforms the compared agents and 3D-guided methods on target-image spatial revisit, leads three event-recapture criteria, and receives the highest human ratings on all six criteria. The video results and code are available on our project page: https://lhmd.top/atas/.
Player-1: Learning to Play from Synthetic Experience
Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents
No summary available.
More Methods, Better Agents? A Reality Check on Self-Distillation in Agentic Reinforcement Learning
No summary available.
ActionOPD: Distilling Decisions, Not Tokens
Distilling capable language-model agents into smaller models requires aligning the student's behavior with the teacher's. This raises a fundamental question: at which states and at what granularity should this alignment be performed? Offline imitation provides dense but token-specific supervision and can suffer from state-distribution mismatch. Token-level on-policy distillation (OPD) addresses this mismatch but typically requires teacher token probabilities and compatible tokenization. We argue that semantic actions provide a natural unit of supervision for agent distillation. We introduce ActionOPD, an action-level on-policy distillation method motivated by maximizing expected teacher-action likelihood at student-encountered states. At each such state, ActionOPD samples actions from both the student and a black-box teacher, rewarding student actions according to their semantic agreement with the sampled teacher actions. Through policy optimization, ActionOPD aligns the student's action-level behavior with the teacher's decisions without requiring reproduction of teacher-written reasoning or access to teacher token probabilities. Training Qwen3-4B and Qwen3-8B with two teachers on diverse, curated tool-use tasks yields average gains of 3.3-6.9 percentage points across four out-of-distribution benchmarks. ActionOPD scales favorably with student size and teacher capability, without requiring the teacher and student to share a model family or tokenizer. On $τ^2$-bench, ActionOPD achieves competitive performance against offline distillation and token-level OPD. We further explore Self-ActionOPD with a same-model teacher and privileged context. These results establish ActionOPD as a promising approach to agent distillation.
Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory
No summary available.
Multimodal World Model#
Beyond Domain-Routed Supervision: Cross-Teacher Guarding for Multi-Teacher On-Policy Distillation
Multi-teacher on-policy distillation (MOPD) extends on-policy distillation (OPD) by routing domain-specific data to specialized teachers, integrating their capabilities through dense token-level supervision on student-generated trajectories. However, domain routing only distinguishes the supervision sources for different domains; updates from all domains still act on shared parameters. When teachers differ substantially in response style and domain expertise, supervision that is effective in isolation may still lead to persistent gradient conflicts and capability degradation during joint optimization. To address this challenge, we propose Cross-Teacher Guarding for MOPD (Road MOPD), which introduces non-routed teachers as auxiliary cross-domain critics on the same student trajectories and coordinates multi-teacher supervision through token-level credit assignment and gradient updates. Specifically, cross-teacher-guided credit assignment uses teacher agreement to strengthen token-level corrections jointly supported by the teachers and attenuate conflicting signals; preventive multi-teacher gradient projection uses auxiliary gradients from the same trajectories to constrain potentially conflicting updates and adaptively controls projection strength to retain target-domain learning signals. In experiments, Road MOPD mitigates degradation in the disadvantaged domain, gains over 5 percentage points under high conflict, and improves overall performance in low-conflict and three-domain settings.
Recovering Reliable Supervision via Critique-Guided On-Policy Distillation
On-policy distillation (OPD) trains a student model on its own rollouts with token-level supervision from a teacher, assuming that the teacher can reach a correct answer from any prefix the student writes. We call this property the recoverability of the teacher and show it fails on incorrect rollouts: the teacher follows student errors, although it recognizes them. We propose CriticOPD, using error recognition to restore recoverability. The teacher critiques an incorrect rollout, allowing the student to rewrite its solution following the error. The resulting output, including the critique as privileged information, is scored by the teacher while the student uses the revision without the critique for training. On two Qwen3 students and six mathematical reasoning benchmarks, CriticOPD improves OPD, with the largest gains on competition problems.
LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation
Looped Mixture-of-Experts (MoE) models combine parameter reuse with sparse computation to improve performance under matched budgets. Prior work demonstrates that different loop visits can play different roles even when they share parameters. To probe the contributions of different loop visits, we learn separate residual coefficients in a model that applies a shared block twice, observing a smaller scale in the first visit. Fixed coefficient experiments show that reducing the first visit's scale preserves or improves performance, whereas the same reductions to the second hurt it. This asymmetry motivates us to explore asymmetric compute allocation. We propose \textbf{LatentLoop}, which compresses the first visit's sequence, retains full resolution in the second, and reallocates saved computation to increase the hidden size. We further learn how strongly the first visit updates the full sequence, and share MoE weights across visits while using separate attention parameters to accommodate their different sequence resolutions. Across 15 configurations spanning 1.3B--7B parameters, with the largest budget exceeding $10^{21}$ FLOPs, LatentLoop consistently lowers validation NLL. At a fitted NLL of 1.988, predicted compute savings are 19.0\% and 7.9\% relative to vanilla MoE and the looped baseline. It also improves average scores on nine benchmarks at all sizes in 0-shot and 5-shot settings. These results suggest asymmetric compute allocation is a promising direction for looped MoE models.
Cortex: Consolidating Context into Parametric Memory
Context can improve large language model performance, but these gains may be lost after context removal. Inspired by biological systems consolidation, we formulate Memory Consolidation (MC) as internalizing these gains while preserving non-target capabilities, connecting context-specified editing, skill learning, and behavioral steering under a common objective. We introduce a five-task-family testbed measuring consolidation and retention under single, batch, and sequential updates. We propose Cortex, which generates prospective queries to anticipate uses of context and distills context-conditioned outputs into mergeable low-rank or structural feed-forward network updates. Across 4B--120B dense and mixture-of-experts backbones, including both text-only and multimodal models, Cortex lies on the empirical consolidation--retention Pareto frontier in most evaluated settings. After 50 sequential factual edits on a 14B model, Cortex-Structural recovers 88.9% of the context-induced gain while retaining 99.8% of original non-target performance.
Many Right Answers, One Training Example: Removing Responder Noise from GRPO for LLM Recommenders
A recommendation request on Reddit draws several replies, each naming different titles. When an LLM recommender is trained on such threads with reinforcement learning (RL), which replies should a generated list be rewarded against? The state-of-the-art recipe, Rank-GRPO, picks one reply per training example, so the advantage mostly records which reply was drawn (85% of its variance) rather than how good the list is. We argue that RL should train on the request, not on each answer, and propose ReMaRk: it scores every list once against the union of all replies' titles and samples each request equally. This makes RL cheaper. On seven backbones and three datasets, ReMaRk reaches the validation recall of 2,000 per-reply RL steps in 25 to 53% of the steps and leads at that budget; trained until neither improves, it is never significantly behind Rank-GRPO and in four of seven pairs reaches Rank-GRPO's best with fewer GPU-hours. The same reward helps on ProtoQA, where about 100 people answer each question, which points to a simple rule for RL with several valid human answers: reward them jointly.
LensErase: A Foundation Model for Erase Anything
We introduce LensErase, a general-purpose mask-based Erase Anything foundation model designed to cover a broad spectrum of real-world erase scenarios. LensErase supports diverse objects, visual text, watermarks, associated visual effects, multiple-object removal, and a wide range of object scales, aspect ratios, and image resolutions. First, to enable such broad coverage, we construct LensErase-100M, a large-scale dataset containing 101.07 million paired source-mask-target examples spanning diverse erase scenarios. Second, we pretrain LensErase from the text-to-image model Lens, adapting its strong generative prior to mask-based erasing. To efficiently incorporate the source image and erase mask, we propose Mask-Aware RoPE, a 3D rotary positional encoding that directly injects mask information into the source-image tokens without introducing a separate mask token sequence. Finally, we refine the model through supervised fine-tuning and reinforcement learning with contract-guided, region-aware rewards, and apply TraceFusion at inference to preserve high-fidelity content outside the effective edit region. Across six public benchmarks and the proposed LensErase-Bench, LensErase achieves substantial improvements under both reference-based objective metrics and reference-free VLM evaluation. We hope LensErase can serve as a foundational model for erase-related applications and systems.